After having worked on it for so long, the developers were finally ready to show some of their game at E3 in 2012, even though by the time this was all said and done, the developers knew the demo was not the best representation of what the game was planned to turn into due to input from George Lucas. In the case of the now gone-but-not-forgotten Star Wars 1313, even during the beginning of development, when it was set to be connected to a proposed television series, there was some fear that the project would ultimately be canned after a certain amount of time. How a game is canceled can also greatly depend on what type of game it is and how much money/resources are being poured into it. The publisher might decide they don’t want to help fund the project anymore, a Kickstarter campaign may fail, or the development team could decide the game isn’t going where they originally thought it would or wanted it to, so they decide to work on something else. These cancellations can arise from a number of setbacks. Through interviews with several game developers, Schreier reveals that a worry with any game in development is that it can be canceled at any point in time.
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